Most bad test results are not bad athletes. They are tests done in the wrong order.
If a squad does heavy squats and then a 20 m sprint, the sprint time tells you how tired their legs are, not how fast they are. If they sprint six times and then do jumps, the jump height is measuring the sprints. Each test only means something if the test before it did not use up what it measures.
So when I test a group in one session, I run the tests from least tiring to most tiring. This is the order I use with SpeedTrackr, and why.
- Warm-up, then reaction
After a normal warm-up, start with reaction time off the start signal. It costs almost nothing physically and it is the test most affected by attention, so do it while athletes are fresh and focused, not after they are blowing hard.
One phone is enough. Three reps each, and the app saves every result to the athlete.
- Jumps
Next, countermovement jumps, then drop jumps if you use them.
Jumps come before sprints because a few jumps barely tire anyone, but a set of sprints changes how high people jump. Film from the side, phone low and still, whole body and feet in frame. Best of three.
The first time an athlete is picked for a jump test, the app asks for their body weight once and keeps it for that athlete, so jump power is right for everyone, not just for the coach's own weight.
Jump height and RSI come from the video you record or import. You mark take-off and landing. Normal 60 fps works. Slow motion is the most precise option.
- Sprints
Then the sprint. Two phones as start and finish gates: an Android phone, plus an iPhone, a laptop or a second Android phone as the other gate. It gives practice-grade start and finish times. There are no split times.
Keep the distance, the start position and the phone positions the same as the last testing day. Give full rest between reps. Two or three reps each is enough. More than that and the last rep is a fatigue test.
- Bar speed last
Lifting goes last because it is the most tiring, and nothing after it needs to be fresh.
Film each set from the side, phone still, whole bar path in frame. The app gives bar speed for every rep in m/s after the video: mean velocity for squats, presses and deadlifts, peak velocity for Olympic lifts, and velocity loss across the set. This is from filmed or imported video, not live analysis on camera.
Use the same load as last time if you want to compare. The first set at a new weight is shown as the baseline to beat.
Keeping a squad organised
The order matters more when there are twelve athletes, not one.
Turn on Coach Mode in Profile. It works on the web app and on Android. In the Squad tab, add the athletes before the session, or type a name when you save a result. Every result lands on that athlete's page, with their records, progress and every result in one place.
Run one station at a time and move the whole group through it before the next test. It is slower than rotating stations, but every athlete does every test in the same order, with the same rest, so the numbers are comparable to each other and to next month.
On Android, you can export the whole squad's results as one Excel workbook at the end: a summary tab of best, latest and change per athlete, then a tab per tool.
What to write down that the app cannot know
Two things I always note: the surface and the time of day. A morning test on grass and an evening test on a track are not the same test. If those change, I say so next to the results instead of pretending the numbers moved on their own.
The short version
Reaction, jump, sprint, lift. Least tiring to most tiring. Same order, same setup, same rest, every testing day.
The Android app is on Google Play: https://play.google.com/store/apps/details?id=com.speedtrackr.reactionpro
On an iPhone or a laptop, use the web app: https://www.speedtrackr.com/auth/login
There is no native iPhone app. iPhone users use the web app.











