I Made a Cyberpunk Idle Game About Doomscrolling — And It's Uncomfortably Accurate
I've spent years watching how people interact with their phones. The endless scroll. The dopamine hit. The feeling of productivity when nothing's actually getting done.
So I built Doomscroll 2077 — a free browser idle game that turns that addiction into something tangible.
The Premise
In Doomscroll 2077, you're a data miner in a cyberpunk empire. Your primary activity? Scrolling. You scroll endlessly through feeds, extracting AURA (attention value) and building an empire one tap at a time.
The parallels are intentional.
You gain data from scrolling. That data gets converted into AURA. AURA fuels your empire. The more you scroll, the bigger your empire grows. And just like real social media, the engagement mechanics are designed to keep you coming back.
Game Mechanics
The Core Loop
- Scroll → Mine Data
- Data → Extract AURA
- AURA → Build Infrastructure
- Infrastructure → Prestige & Upgrade
It's the classic idle game loop, but wrapped in a narrative about digital consumption and empire-building.
Prestige System
Like most incremental games, you eventually reset your progress to gain permanent multipliers. In Doomscroll 2077, this is called "Prestige." You sacrifice your current empire to unlock bonuses that carry forward forever.
It's a mechanic that keeps players engaged across weeks and months.
Why I Built a Game
As a founder, building a game felt like an unconventional marketing move. But games are the most authentic content engine there is.
When someone plays Doomscroll 2077, they're experiencing a interactive story about digital culture. They're thinking about their own relationship with doomscrolling. They're laughing at the irony.
And they're playing on my portfolio.
That's infinitely more effective than a landing page.
The Dev Story
Tech Stack: Vanilla JavaScript, Canvas API, localStorage for persistence
Development Time: 3 months
Lines of Code: ~2000
Players: Growing organically on Reddit, Indie Hackers, and Hacker News
I handled everything myself — design, mechanics, UI, art (simple but intentional), and even the writing. The constraint of being solo meant every decision had to matter.
Play It Free
No download. No signup. No ads. No paywalls.
Or if you prefer to download and play offline:
Get it on itch.io
I'm shipping updates every week based on player feedback. If you play and have ideas, let me know.
Building in public from India. 🇮🇳













