- What if you could run MikuMikuDance directly in your browser β no setup, no plugins, no desktop tools?
- Thatβs what weβve been building with AnimaStage β a browser-based MMD studio powered by WebGL and WASM.
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π‘ The idea
MMD is powerful, but setting it up is painful:
Windows-only workflows
plugin chains
manual asset handling
heavy desktop requirements
We wanted to remove all of that friction.
π Open a link β load a model β play animation β export video.
βοΈ Core (Pro version)
Under the hood, AnimaStage is more than just a viewer.
It includes:
PMX / PMD model support
VMD animation playback
Bullet physics (via Ammo.js WASM)
Multi-character scenes
Cinematic camera system (paths, easing, tracking)
Lighting system (scene + map + volumetrics)
Full post-processing stack (SSAO, DOF, bloom, etc.)
Offline video export (MP4 via WebCodecs)
Itβs closer to a lightweight stage + cinematic tool than a simple web demo.
π Lite version (new)
We recently shipped a Lite version focused on accessibility and instant onboarding:
Demo Gallery β load full scenes in ~2 seconds (no files needed)
Pose Library β apply poses without breaking VMD playback
Model Analyzer β auto-check textures, polycount, physics
Curve Editor β edit animation using Bezier curves
Redesigned landing: βRun MMD in Your Browser β No Installβ
β‘ Performance improvements
We also fixed several core issues:
Removed infinite render/update loops
Fixed console spam (fetch / depth issues)
Stabilized analyzer + PMX metadata updates
Improved overall runtime consistency
π― Goal
The goal is simple:
Make MMD workflows accessible anywhere β even on weaker devices β directly in the browser.
No install. No setup. Just open and create.
π Try it
π¬ Feedback
Would love feedback from:
WebGL / Three.js devs
animation creators
anyone experimenting with browser-based tools
What would you expect from a tool like this?**





