Worlds 2026 started on October 15 in the US. Before it did, I wanted to check one simple thing: did the six big leagues play the same kind of League this year?
Not really.
I used our open dataset (60 teams, 851 series from the LCK, LPL, LEC, LCS, CBLOL and LCP), built from Leaguepedia game records. It's free on Kaggle, Hugging Face and GitHub.
Some teams ran away with it
| League | Leader | Series | Gap to 2nd |
|---|---|---|---|
| LCP | Team Secret Whales | 25-2 | 36 pts |
| LPL | Bilibili Gaming | 41-10 | 16 pts |
| LCK | Gen.G | 31-8 | 16 pts |
| LEC | Karmine Corp | 20-6 | 2 pts |
| LCS | LYON | 21-7 | 1 pt |
| CBLOL | FURIA | 24-9 | 2 pts |
Team Secret Whales lost two series all year. In the LCS, LEC and CBLOL the title came down to one or two points.
Korea fights, North America waits
I measured fight pace as combined kills per minute (kills from both teams divided by game time).
- LCK 0.92
- LCP 0.91
- LPL 0.88
- LEC 0.83
- CBLOL 0.83
- LCS 0.80
That's about 15% more fighting in Korea than in North America. The two most aggressive teams of the year were both Korean: Nongshim RedForce (1.05) and DRX (1.04). The calmest was Team Heretics in the LEC (0.70).
Longer matches, lower frequency of fights
The general trend is confirmed. The statistical correlation between match duration and combat pace is around -0.44. The LEC stood out as the region with the longest matches (averaging 33.6 minutes), with notable cases like SK Gaming, which exceeded an average of 35 minutes per match.
Now Worlds will settle it
Fast Korean teams, patient North Americans, long European games, all in one bracket. I'm following standings and results day by day here: bettrails.com/lol/worlds.
If you use the data, a link back is all we ask: bettrails.com/datos-publicos.php.

